PZ35/21 – September check-in

“Hey Ryan,” you say to me “you didn’t do one of these Zelda write-ups for August. Did you give up on it?”

No, I did not. There just wasn’t anything to report. I had completed Phantom Hourglass in June, and did not receive my copy of Skyward Sword HD until late July. It didn’t seem like there were any updates worth writing. But there is one now!

Skyward Sword HD is done, and… I don’t really remember how I felt about it in the end last time, but I had a pretty good time with this replay! While I believe that the motion controls are perfectly acceptable in the original version, I took advantage of the new “standard” controls that were implemented for the HD version, and they also work very well! I never thought it could be possible, given how deeply integrated the motion controls are into Skyward Sword, but Nintendo pulled it off!

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A follow-up

Remember a few days ago when I wrote a blog post about how one of my old webistes had gone kablooey and I lost (but not really) a bunch of “TE Classic” content?

Well, I haven’t been able to sleep tonight, so I went and added Part Two of my Disney World series to WordPress.

Now while I did read the whole thing over and fix a few spelling and grammatical errors, I didn’t make any significant content changes. That means that this is still a thing I wrote when I was seventeen, and as such, there may be a little cringe tucked in there.

I also uploaded the old article I wrote about The Hamburger Game. After re-reading this one… let’s just say that it might have been okay to leave it buried. Not my best work for a great many reasons.

Monthend Video Game Wrap-Up: August 2021

~ Game Over ~

Mr. Driller: Drill Land (Switch) – I honestly can’t believe that Namco decided not to localize this back in 2002. It’s easily the most robust Mr. Driller game I’ve ever played, and the five different game modes add a good amount of variety. Though, I’m still pretty bad at Mr. Driller, so I was only barely able to pass level 2 of each mode :I

The Medium (PC) – Very good spookventure. Clearly influenced by the Silent Hill series, but removes combat altogether to make the gameplay experience a little simpler. The story is a bit opaque, but is definitely more and more interesting as you put the pieces together. Which, I think, is a hallmark of good storytelling.

Stela (Switch) – A “walk forward and solve simple platforming puzzles” game much like LIMBO or Little Nightmares. Only I got no joy out of this one. Mostly because it was completely disjointed, due to every area being totally different from the last. If Stela is telling a story, it’s an impenetrable, convoluted mess. That, and it just never really made an impression otherwise.

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Cannot find memory_lane.html

Hey so Angelfire killed off one of my old websites at some point. Not the main one, but the one that was hosting images and pages for a number of old articles, most notably my memoirs of that time my family went to Disney World. Wuh-oh!

Luckily, I have all that old stuff backed up locally, so none of it it lost forever. But it is a grim reminder that I still have a lot of “content” that needs to be brought over from Angelfire to my current site. I’d really like to get around to it, but I’m just never bored at work any more!

Bloodstained: Curse of the Moon 2

When I played the original Bloodstained: Curse of the Moon, I had an absolute blast with it. As a game that called back to Castlevania III, but without the excruciating difficulty, it was something I was really able to sink my teeth into. A retro-styled game executed perfectly.

Then the sequel came along. CotM2 would obviously be similar to the first game, except probably bigger and flashier, if Inti Creates’ history was anything to go by. And that is not an inaccurate assessment! However, this sequel also ramped the difficulty way, way up.

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The Incoherent Dream

Have you ever tried Googling something in a dream? To my recollection, it’s only happened to me once, last night, and it was strange and vivid enough that I feel like it’s worth sharing.

Every Dream Google result that I clicked into was effectively the same: news articles made of paragraphs made of words. But that’s where normalcy ended. The websites were circa the late 1900s: white pages with little more than the text of the article in them. It was like the internet before ad revenue was a thing. The articles themselves were complete nonsense; they included my search terms and some related words, but were otherwise just collections of random words. I think that I actually woke up because my brain was being overloaded by Dream Ryan desperately trying to read and comprehend these gibberish reports.

Now I’m sitting here wondering if there’s an explanation for this, or if it’s just dream weirdness. Could my brain not generate fake articles on the fly? Probably not. So it just filled the dream with words and hoped that I was unconscious enough to notice. But I strongly recall the feeling of frustration that was caused by being unable to actually make sense of what I was reading. I don’t know that I’ve ever read anything in a dream before, so maybe that’s something dreams just can’t do?

This is just another reason why Elon Musk needs to get moving on that dream recording technology!

Godzilla Singular Point

I spent a good chunk of time last weekend watching Godzilla Singular Point, Netflix’s new Godzilla anime. While I would say that I was engaged throughout and enjoyed it, I must also confess that… I don’t think I have the hottest of clues as to what actually happened throughout the 13 episodes.

At it’s core, Godzilla SP is exactly what you might expect: a show about gigantic monsters invading and causing rampant destruction, and the people trying to figure out how to stop them. It’s what these monsters are made of and why they exist that gets me more than a little confused. And also all of the of time-travel shenanigans don’t help at all.

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Monthend Video Game Wrap-Up: July 2021

~ Game Over ~

Doki Doki Literature Club Plus (Switch) – It loses a little bit of its punch once you know all the twists, but still a “good” time. The additional content was worth the purchase, and the way that it was made to work on console wasn’t nearly as janky as I’d worried it would be, and actually added a lot to the experience.

Robo Recall (Oculus) – Finished this one off at long last. That final stage has been outstanding for months now, but I finally did it. It’s a super fun game, though I don’t know that I’ll go back to complete the extra objectives.

Shutter (PC) – Boop.

Ys: Memories of Celceta (PS4) – One of four versions of Ys IV, and the most modern. While all the Ys games are fast-paced action RPGs, this one might be the ideal fast-paced action RPG. It’s an absolute joy to play, as movement and combat feel great, and there are so many completion percentage trackers. Not to mention that the main gameplay conceit is exploration, which I think is my absolute favourite thing about video games.

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